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I write about TV shows like House Of The Dragon, The Witcher, The Rings Of Power, Stranger Things, Yellowjackets, Severance and many others. I also cover movies, video games, comic books and novels, largely in the fantasy, science-fiction, horror and superhero genres. Some of my favorite video games to play and write about include Dark Souls, Elden Ring, Call Of Duty, XCOM, Mass Effect, Titanfall, The Witcher and many other action, RPG and shooter games. My favorite films include Braveheart, Tropic Thunder, Arsenic and Old Lace, Schindler's List and far too many others to list here. I often discuss the \"pop culture wars\" and how shifting cultural values impact our art and entertainment. I prefer deep conversations and debate to shouting matches, and welcome readers from all walks of life and all religious and political backgrounds to join in this conversation. Thanks for reading!
I'm also a contributor to Engadget. In addition to games, I cover tech, film, TV and the internet. My work has appeared on Tom's Guide, The Daily Dot, TechNewsWorld, The Daily Beast and Paste, among others.
Justin: That is cool, AverMedia is a partner of ours and we are big fans of theirs. They send our reviewers and streamers equipment to review and use regularly. I bought an AverMedia Live Gamer Portable 2 to capture my Nintendo Switch gameplay too. What is your short term goal
This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.Friends:
Damn, that looks mindblowing! Can't wait for that, can't wait to see Core Defender! Hope the CABAL update comes really soon, too hard to wait for 2-3 more years! Ah, and a little request: one of CABAL's powers should be taunting, like in TWA! Does nothing on the battlefield but you get to hear CABAL's iconic voice lines, like "Inferior tactics detected!" Please! And when you activate super weapon, you could use "By the way, missle launch detected!" or "Listen to the sound of your own extinction!" And CABAL will become number 1 faction in the game!
Blood II: The Chosen is the sequel to Blood, released on the PC platform for Windows operating systems. Like its predecessor, it is a first person shooter developed by Monolith Productions and distributed by GT Interactive; GT owned the Blood franchise and commissioned for the game to be developed. It was initially released on October 31, 1998 (Halloween) and featured the new fully 3-D Monolith engine - LithTech - which was previously used in Shogo: Mobile Armour Division.
Blood II was released as a single CD-ROM. An expansion pack, The Nightmare Levels, was released the next year which contained a new single-player episode consisting of six levels, some new multiplayer options, and bug fixes. A European-marketed combo pack called The Blood Group containing both the original game and its expansion pack was later released; the same name was also adopted for the GOG.com release of Blood II in August of 2014. This followed the game's launch on the digital distribution service on April 29, 2010 originally under the "Blood 2: The Chosen + Expansion" title. This is still the title used for the Steam release, first made available on July 14, 2014 alongside the original Blood, and the one used when Blood II is sold directly by Atari from its website.
The game takes place in the year 2028, a hundred years after the events in the first game. Many of the fantastical and mystical elements of the first game have given way to a more realistic dystopian environment. The Cabal has gone from a mystical cult to a world-wide corporation. Many of the weapons reflect their Blood counterparts, but have been reinterpreted in more scientific and technological ways. The locations, instead of being largely temples and mountains, have changed to run-down factories, office buildings, and gritty urban environments, with only a few more mystical levels. The music has even changed to reflect this new style, having a dark techno-industrial feel only slightly laced with the occult. However, the game's signature graphic violence and gore have not changed, as well as its dark sense of humour.
Unlike Blood, Monolith released some of the game logic source code for Blood II (and the LithTech engine) under a restrictive license, which did nonetheless encourage mods and conversions by the Blood community. The program even had a user interface for loading mod files, called "rezzes" for the extension ".REZ". However, the stylistic change and the rushed release of the game meant that most mod projects concentrated on bug fixes or adding features which were either promised during the game's development or that the mod authors thought should have been included the final product. As with Blood, a guide book was released for the game entitled Blood II: The Chosen Strategy Guide by Jamie Madigan.
Blood II is a first person shooter, meaning it is played through the eyes of the protagonist. Basic gameplay deviates very little from its predecessor or from contemporary games. The player must navigate through areas to reach the end, while battling enemies. There are fewer key puzzles, but many doors and other obstructions need to be "activated" in order to progress, usually by finding a switch or similar toggle elsewhere in the level. Areas are vast, like water canals and medical facilities, but hardly bear resemblance to any real place. 2ff7e9595c
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